Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift

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Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift  Overview

In this part, I will show you how to model a bottle in an effective and fast way. I will also be using deformers and selections to make the model as precise as possible, such as displacement deformers and bevel deformers.

2 – UV Unwrapping ( 25 Minutes )

In the UV unwrapping part, I will show you how to unwrap cylindrical shapes and make them ready to be textured in Photoshop.

3- Rendering ( 38 Minutes )

In this part, we will start to build up the light scene and materials. Most of the materials except for the label one will be created in this part.

4 – Finalising Rendering/creating the front label ( 42 Minutes )

In this final part, I will show you how I created the label material. I will break down my process of creating layers (bump, glossy, specular, diffuse) and finalize the project by creating a new render layer ( Takes System ) to have multiple render settings, cameras, and materials in a single scene.

Homepage:  https://polygonpen.gumroad.com/l/bottle1?layout=profile